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Gorefiend loots:
Soul Cleaver,
Shadowmoon Destroyer's Drape
Compliments to whoever thought killing off someone without anything that can be done other than stacking a raid with druids/locks to rez. I hope you drive off a bridge.
With love,
Kaidman
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Archimonde loots:
Tempest of Chaos,
Leggings of Endless Rage,
Helm of the Forgotten Vanquisher,
Helm of the Forgotten Protector
Horrible encounter.
Where to start on the largest piece of shit boss of BC so far.. I described the fight to the guild on our first night as a 25-man Prince Malchezaar. This turned out to be true, but to a much worse degree. 10 retarded chimps vs 25 retarded chimps increases the odds of something stupid happening tremendously. Oh and if just ONE chimp decides to suicide then a wipe is imminent.
The Good Air Burst is a pretty damn cool ability and keeps you on your toes. It's not incredibly hard to live through. The player is in full control of their own life here, unless of course you got air burst to the mountain and land way sooner than expected.
No trash to clear. Not having to think about trash at all is a huge bonus. If we had to do trash every 2 hours between attempts I think someone may have spontaneously combusted irl. Release, run back, and engaging the fight again within 5 minutes was one of the few refreshing things on this fight. In some sick and twisted thought process this made it feel like the fight was less of a burden since we could engage again so quickly. When in reality it allowed us to rack up some super hefty repair bills in a short period. I bet we blew through 10,000 gold as a guild in 5 nights, well worth my Tempest of Chaos!
The Bad Doomfire is his other unique (kind of unique, aka buffed Supremus fire) ability. On one hand I like this ability and seems like a decent retarded chimp check. On the other hand the sheer randomness of it and the ability for it to overlap itself and make a circle of doom around you in under 1-2 seconds if you are unlucky is just ridiculous. At one point the other night I was running back to the raid after a burst and a doomfire comes directly towards me, ok no problem run to the right and avoid. So the doomfire curves right behind me, sww that was close. Oh wait there is a doomfire that just came across the fire from the left and encases me in a 5x10 area. As I'm standing directly in the middle of this ring of death apparently my screen does not match up with where Blizzard thinks the fire is and I am grilled orc. Anyways... I don't really mean to make doomfire sound so bad, I think this is definitely supposed to be a big factor to the fight. Those who thought Prince infernal random location drops were an issue, do not even attempt Archimonde lol.
The Ugly AE Fear. This has got to be a fucking joke.. Find another ability to make an event artificially tough. Make Archimonde air burst twice as much, increase the amount of doomfires, something other than an ability which gives you absolutely zero control over your character. Forcing an entire PVE raid to wear a PVP trinket just to try counteracting this is a load of shit. If you are fortunate enough to have the good trinket then you can be safe 1 in 3 fears. Luckily I chose orc and do not have WOTF so what this means is as soon as I use my trinket, the very next fear is guaranteed to aim me directly across 2 doomfires and wipe the raid unless a healer is not too far from me and was lucky enough to have a fear break via tremor etc. Which brings me to the point that stacking the raid with shaman greatly decreases the luck factor of the fight. So at the beginning of the night you pray all of your shaman are on. When you see 0 or 1 online you cry a little inside and prepare for some pissed away attempts.
I'm up in the air on Soul Charge. It's a decent idea, but turns out to be a spit in the face as your ship begins to sink. Sure you can live through it, but with all the other random damage people are taking most likely someone is going to be within death range. And then it snowballs to another soul charge, which then for sure wipes the raid. So yeah..
Enough rambling I suppose, I want to give a big thanks to the guild sticking with the fight through some very long nights of chain wipes without giving up. Luckily we aren't all raiding from the same room or there may have been some real life casualties. He should've died a few days ago on 14% and 11% attempts, guess I wouldn't be QQing so much, but I still wouldn't have thought we mastered the fight (and no where near it now either).
Fuck Archimonde.
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